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The new 'Mechs introduced by these expansions are very different from 'Mechs in the base game: all of them have one exclusive piece of equipment that sets them apart from the rest, which gives every new machine its own identity, often linked to the lore established by tabletop sourcebooks.
#Battletech urban warfare new mechs mod
* Heavy Metal: eight new 'Mechs (including the first designed for the game), new weapons, a new flashpoint campaign, and official mod support * Urban Warfare: two new 'Mechs, new vehicles, new equipment, urban environments, stray shot rules, and more flashpoint missions * Flashpoint: two new 'Mechs, a new terrain type, a new multiplayer mode, and flashpoints, self-contained campaigns that don't affect the main single-player story The three expansions further elaborate these improvements, especially in the single-player department. But before diving into them, it must be said said that BattleTech (from now on, unless otherwise noted, the videogame) saw a number of big and small changes since its inception, refining weapon balance, multiplayer, pilot skills in the single-player campaign, interface, and performance.
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These three expansions are the focus of this review. 2019 has been a good year for BattleTech fans: the board game got a wildly successful Kickstarter for a full re-imagining of the Clan Invasion (a pivotal point in the BT universe), MechWarrior 5 will release in mid-December on PCs, and BattleTech (the turn-based strategy videogame) got two expansions to complement the first, released in late 2018.
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